Ok, som noen av dere vet så skal jo både nintendo og sony (playstation) gi ut ny bærbar konsoll (likhet med Gameboy)
Det er kun utgitt spesifikasjoner på sonys PSP:
Nintendo' DS:
Så da er spørsmålet, hva ville dere satset på? Hva trur dere kommer til å slå ann av disse konsollene..
Personlig sverger jeg til Nintendo, men jeg har god tro på at de kommer til å få hard konkurranse med sonys psp..!
Det er kun utgitt spesifikasjoner på sonys PSP:
PSP Specifikationer:
Product Name: PlayStation®Portable (PSP)
Color: Black
Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
Weight: Approx. 260 g (including battery)
CPU: PSP CPU (System clock frequency 1~333MHz)
Main Memory: 32MB
Embedded DRAM: 4MB
Display:
- 4.3 inch, 16:9 widescreen TFT LCD
- 480 x 272 pixel (16.77 million colors)
- Max. 200 cd/m2 (with brightness control)
Speakers: Built-in stereo speakers
Main Input/Output:
- IEEE 802.11b (Wi-Fi)
- USB 2.0 (Target)
- Memory StickTM PRO Duo
- IrDA
- IR Remote (SIRCS)
Disc Drive: UMD Drive (Playback only)
Profile: PSP Game, UMD Audio, UMD Video
Main Connectors:
- DC IN 5V
- Terminals for charging built-in battery
- Headphone/Microphone/Control connector
- Keys/Switches: Directional buttons (Up/Down/Right/Left)
- Analog pad, Enter keys (Triangle, Circle, Cross, Square)
- Left, Right keys
- START, SELECT, HOME
- POWER On/Hold/Off switch
- Brightness control, Sound Mode, Volume +/-
- Wireless LAN On/Off switch
- UMD Eject
Power: Built-in lithium-ion battery, AC adaptor
Access Control: Region Code, Parental Control
Accessories:
- Stand
- Headphone with remote commander
- Headphone with remote commander and microphone
- External battery pack
- Case
- Strap
UMD (Universal Media Disk) Specifikationer:
Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
Weight: Approx. 10g
Disc Diameter: 60 mm
Maximum Capacity: 1.8GB (Single-sided, dual layer)
Laser wavelength: 660nm (Red laser)
Encryption: AES 128bit
Profile:
- PSP Game (full function)
- UMD Audio (codec ATRAC3plusTM, PCM, (MPEG4 AVC))
- UMD Video (codec MPEG4 AVC, ATRAC3plusTM,
Caption PNG)
Product Name: PlayStation®Portable (PSP)
Color: Black
Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
Weight: Approx. 260 g (including battery)
CPU: PSP CPU (System clock frequency 1~333MHz)
Main Memory: 32MB
Embedded DRAM: 4MB
Display:
- 4.3 inch, 16:9 widescreen TFT LCD
- 480 x 272 pixel (16.77 million colors)
- Max. 200 cd/m2 (with brightness control)
Speakers: Built-in stereo speakers
Main Input/Output:
- IEEE 802.11b (Wi-Fi)
- USB 2.0 (Target)
- Memory StickTM PRO Duo
- IrDA
- IR Remote (SIRCS)
Disc Drive: UMD Drive (Playback only)
Profile: PSP Game, UMD Audio, UMD Video
Main Connectors:
- DC IN 5V
- Terminals for charging built-in battery
- Headphone/Microphone/Control connector
- Keys/Switches: Directional buttons (Up/Down/Right/Left)
- Analog pad, Enter keys (Triangle, Circle, Cross, Square)
- Left, Right keys
- START, SELECT, HOME
- POWER On/Hold/Off switch
- Brightness control, Sound Mode, Volume +/-
- Wireless LAN On/Off switch
- UMD Eject
Power: Built-in lithium-ion battery, AC adaptor
Access Control: Region Code, Parental Control
Accessories:
- Stand
- Headphone with remote commander
- Headphone with remote commander and microphone
- External battery pack
- Case
- Strap
UMD (Universal Media Disk) Specifikationer:
Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
Weight: Approx. 10g
Disc Diameter: 60 mm
Maximum Capacity: 1.8GB (Single-sided, dual layer)
Laser wavelength: 660nm (Red laser)
Encryption: AES 128bit
Profile:
- PSP Game (full function)
- UMD Audio (codec ATRAC3plusTM, PCM, (MPEG4 AVC))
- UMD Video (codec MPEG4 AVC, ATRAC3plusTM,
Caption PNG)
Vis hele sitatet...
Nintendo' DS:
Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.
Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.
Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.
Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.
3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo® 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.
Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.
Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.
Processing: The unit will run on two processors, one ARM9 one ARM7.
New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.
Dual Slots: Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.
Dessuten, så har vi tre titler som kanskje er de beste launch-titlene noensinne:
METROID PRIME: HUNTERS
This amazing first-person battle game uses wireless technology to connect up to four players simultaneously (in the E3 demo version). Each player gets a Metroid suit of a different color, and then tries to destroy the three opponents. Touch the stylus to the bottom screen to rotate the camera, aim and fire, or to transform into a Morph Ball. The game features the same artwork, sound, graphics, architecture and ambience found in the huge hit Metroid Prime.
WARIOWARE, INC. DS
One screen isn’t big enough to contain Wario’s greed and ego. He appears on the top screen and drops boxes to the bottom one, where they open an assortment of wild mini-games. Use the stylus and touch screen to drag a net and catch some fish, or to cut a rope to drop a cage around a duck. Players might have to erase or draw pictures, or slice at food that gets thrown at them. Finish as many mini-games in 35 seconds as possible. The game features the same good humor and fast pace that are hallmarks of the WarioWare franchise.
SUPER MARIO 64x4
The landscape and the characters all look familiar. This is the opening castle area of Super Mario 64, only with a few DS twists thrown in. Up to four players can link up using the wireless capabilities. Players move familiar characters like Mario, Luigi, Yoshi and Wario around the 3-D landscape, exploring and looking for stars. While one screen shows the player’s character position, the other provides an overall map of the area. Touch a spot on the screen to pop the camera over to another player’s position, or to take a close-up look at the castle.
En kort oppsummering:
- 3D-grafikk
- 16-spillers multiplayer
- Instant Messaging
- Wi-Fi
- Touch-sensitiv skjerm (den nederste)
- Stemmegjenkjennelse (innebygget mikrofon)
- Bakoverkompatibel; spiller både GBA og DS-spill!
Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.
Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.
Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.
3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo® 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.
Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.
Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.
Processing: The unit will run on two processors, one ARM9 one ARM7.
New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.
Dual Slots: Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.
Dessuten, så har vi tre titler som kanskje er de beste launch-titlene noensinne:
METROID PRIME: HUNTERS
This amazing first-person battle game uses wireless technology to connect up to four players simultaneously (in the E3 demo version). Each player gets a Metroid suit of a different color, and then tries to destroy the three opponents. Touch the stylus to the bottom screen to rotate the camera, aim and fire, or to transform into a Morph Ball. The game features the same artwork, sound, graphics, architecture and ambience found in the huge hit Metroid Prime.
WARIOWARE, INC. DS
One screen isn’t big enough to contain Wario’s greed and ego. He appears on the top screen and drops boxes to the bottom one, where they open an assortment of wild mini-games. Use the stylus and touch screen to drag a net and catch some fish, or to cut a rope to drop a cage around a duck. Players might have to erase or draw pictures, or slice at food that gets thrown at them. Finish as many mini-games in 35 seconds as possible. The game features the same good humor and fast pace that are hallmarks of the WarioWare franchise.
SUPER MARIO 64x4
The landscape and the characters all look familiar. This is the opening castle area of Super Mario 64, only with a few DS twists thrown in. Up to four players can link up using the wireless capabilities. Players move familiar characters like Mario, Luigi, Yoshi and Wario around the 3-D landscape, exploring and looking for stars. While one screen shows the player’s character position, the other provides an overall map of the area. Touch a spot on the screen to pop the camera over to another player’s position, or to take a close-up look at the castle.
En kort oppsummering:
- 3D-grafikk
- 16-spillers multiplayer
- Instant Messaging
- Wi-Fi
- Touch-sensitiv skjerm (den nederste)
- Stemmegjenkjennelse (innebygget mikrofon)
- Bakoverkompatibel; spiller både GBA og DS-spill!
Vis hele sitatet...
Så da er spørsmålet, hva ville dere satset på? Hva trur dere kommer til å slå ann av disse konsollene..
Personlig sverger jeg til Nintendo, men jeg har god tro på at de kommer til å få hard konkurranse med sonys psp..!